MicroEvals

Run your prompts across multiple models to compare their performance.
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Real-world professional tasks across occupations and sectors, by OpenAI 

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Public evaluations

Showing 2961-2980 of 3814

An astronomer observes that a planet rotates faster after a ...
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An astronomer observes that a planet rotates faster after a ...

hi hi hi
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hi hi hi

bloxx new
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bloxx new

You are an expert HTML5 game developer. Build a complete Tower Bloxx-inspired game as a single self-contained HTML file using only HTML, CSS, and vanilla JavaScript. Do not use external libraries, frameworks, or assets. The game must run directly in a browser. Create a polished, fully playable tower-stacking game with the following requirements: 1) Core gameplay - A crane moves a floor block horizontally above the current tower. - The player taps/clicks/presses Space to drop the block. - The new block must land on the tower. - Any overhang is cut off and falls away as a separate physics object. - Perfect or near-perfect alignment keeps the tower stable. - Misaligned blocks make the tower sway more as height increases. - The tower becomes harder to place on as it gets taller. - If the player drops a block and it misses the tower entirely, count it as a fail. - In Quick Mode, the game ends after 3 misses. - Add score, combo, height, stability, and missed-drop counters. 2) Game modes - Quick Mode: - Endless score-chasing mode. - The player builds until 3 misses. - Show final score, highest tower height, best combo, and accuracy. - Build City Mode: - After each successful tower completion, place the finished building onto a city grid. - The grid has placement rules. - Small towers can be placed anywhere. - Larger towers require adjacency to compatible lower towers or matching rules. - The goal is to maximize city population. - Each tower type should add population based on height, alignment quality, and combo bonuses. - Show the city map, population total, available tower tiers, and placement hints. 3) Tower physics - Use believable 2D physics for: - block drop acceleration - block landing - tower sway - wind force that increases with height - falling cut-off pieces - collapse if instability gets too high - The tower should visibly lean and oscillate when misaligned. - The higher the tower, the stronger the sway and wind effect. - Include subtle damping so the tower settles when the player builds carefully. - Make the physics feel arcade-friendly, not hyper-realistic. 4) Scoring and progression - Perfect drop gives bonus points. - Near-perfect drop gives combo multiplier. - Combo increases when consecutive drops are centered. - Combo resets on a bad drop or miss. - Higher floors are worth more points. - In Build City Mode, better aligned towers produce more residents. - Unlock larger tower tiers as the player progresses. - Add a high score save using localStorage. 5) UI/UX - Clean retro-arcade style with crisp panels and readable HUD. - Animated crane, tower sway, score popups, and city map transitions. - Responsive layout for desktop and mobile. - Touch controls and keyboard controls both supported. - Add start menu, pause, game over, and mode select screens. - Include restart, mute, and help buttons. - Show small on-screen instructions for first-time players. 6) Audio and sound design - Add sound effects for: - crane movement - block drop - perfect placement - near-perfect placement - bad landing - overhang falling - tower sway / wind hum - combo increase - score popups - game over - city placement success - Add background music loops with a light retro arcade feel. - Use separate audio tracks for menu and gameplay. - Include a mute toggle and volume control. - Audio must be generated with the Web Audio API or simple embedded audio logic, no external files. 7) Visual details - Use layered backgrounds, subtle parallax, and animated skyline elements. - Show tiny windows, people, or ambient city life on completed towers. - Add celebration animation for perfect towers and high population milestones. - Add debris particles when blocks are trimmed or fall. - Make the tower visually distinct from the city map in Build City Mode. 8) Technical requirements - Output exactly one HTML file containing all code. - Use no external dependencies. - Organize the code cleanly with comments. - The game must be playable immediately after opening the HTML file. - Make the code robust, readable, and easy to modify. - Handle resize events properly. - Prevent crashes from rapid clicking or repeated input. - Ensure consistent behavior across modern browsers. 9) Acceptance criteria - The game must feel like a faithful Tower Bloxx-style stacking game. - It must be fully playable. - It must include both Quick Mode and Build City Mode. - It must have real physics-like sway and overhang trimming. - It must include scoring, combos, progression, city placement, localStorage, and sounds. - It must look and feel finished, not like a prototype. Before coding, briefly outline the architecture inside comments, then generate the full working HTML file.

หาบอลชุดหน่อย
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หาบอลชุดหน่อย

Does FAR 15.403-1(c)(1)(i)(B) and FAR 15.405(d) suggest that...
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Does FAR 15.403-1(c)(1)(i)(B) and FAR 15.405(d) suggest that...

Test
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Test

Test

belta dimension
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belta dimension

create by - mohamad hafiz bin mohd nasir

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Testing multiples models in Newton's Cradle experiment.

DIY Rainwater Filter
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DIY Rainwater Filter

Does this model understand gravity?

رنگ بدون نقطه
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رنگ بدون نقطه

111
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111

Physics in Russian
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Physics in Russian

Grok

What are the top 20 best job opportunities for Nathan Kokes ...
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What are the top 20 best job opportunities for Nathan Kokes ...

VictorRomeo-3576
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VictorRomeo-3576

biz planner comparison
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biz planner comparison

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Joseph Smith & Book of Mormon Degree of Cognitive and Verbal/Narrative Complexity

Analyzing the degree of complexity of Joseph Smith's cognition and work of the Book of Mormon, rather than speculating on the truthfulness or veracity of the religion, individual or book but simply degree of complexity.

3D Bowling
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3D Bowling

DJ Toenail

你务必详细认真思考搜索回答我的问题,不要优先考虑价格,价格问题不是关键。也不要考虑封号问题。开源闭源不重要,隐私对我来说...
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你务必详细认真思考搜索回答我的问题,不要优先考虑价格,价格问题不是关键。也不要考虑封号问题。开源闭源不重要,隐私对我来说...

【美学解析】:
使用 85mm中长焦镜头,将人物从他的世界中暴力剥离出来。一位身披锈蚀锁子甲与破烂黑羊毛罩袍的中年骑士,...
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【美学解析】: 使用 85mm中长焦镜头,将人物从他的世界中暴力剥离出来。一位身披锈蚀锁子甲与破烂黑羊毛罩袍的中年骑士,...

写一段日系青春伤痛文学
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写一段日系青春伤痛文学