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Prompt
Which diagonal movement style for ttrpg would be the best solution? Equidistant (1) vs Exact (root 2) vs Approximate (1.5) vs Alternating (1/2/1) vs Alternating (2/1/2)
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Prompt
Which diagonal movement style for ttrpg would be the best solution? Equidistant (1) vs Exact (root 2) vs Approximate (1.5) vs Alternating (1/2/1) vs Alternating (2/1/2)