PoB2 Passive tree optimization
testing a pretty ambiguous prompt to introduce a whole new feature to PoB2
Prompt
Create an algorithm which utilizes the strengths of dynamic programming, which's job is to find the best possible passive tree setup for any possible PoE2 character build imported to PoB2. This will need to exist within PoB2 as a separate feature, which will work with a click of a button named "Optimize passive tree". The functionality must evaluate what character skill is set to "active", what character items are, characters level to find out how many passive points are allowed to be used and other things that matter while optimizing the passive tree build.
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