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lunar game

prompt improve

Prompt

format the following into a larger more detailed LLM prompt to code a more robust game. suggest some options for as many design decisions deemed necessary. build a playable browser game. multi-window grid, terminal/asteroid style graphics and fonts. you control a polity on the lunar south pole fighting neighbouring polities for territory. plan out a coherent gameplay loop involving mining ice, he3, other minerals. having import and export rockets land and take off, rendezvous with space stations, build nuclear fission and fusion reactors, build antimatter refinement. launch ballistic missiles and build abm systems. very good job but make the gui primarily white wireframes on black, make the map a view from above the south pole looking down showing some curvature, make the surface territory units unique scalene triangles and irregular 4gons, 4 starting polygons per faction. add points of interest within 20% of territories. use cmyk color details within the guis. have a non-map screen for orbital tracking of space stations and shuttles. have smaller visual orbit trackers for mars-incoming and earth-incoming. use some electrical sld inspiration for a power diagram including solar and fission. start with a micro fission reactor but have upgrades e.g. fast reactor, gas fission reactor. and nuclear fission and fusion propulsion. make the factions usa, esa, cnsa, roscosmos, jaxa.

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