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gta 6

Prompt

Act as a Master Technical Game Designer and Senior Technical Artist. I want you to generate a comprehensive, production-ready framework and the underlying source code for a next-generation, open-world action-adventure vertical slice inspired by GTA 6. The project must be optimized for Unreal Engine 5.5+ utilizing Nanite, Lumen, and Metahumans. Target Vision: A breathtaking, photorealistic, sun-drenched coastal metropolis (inspired by modern Vice City/Miami) featuring high-fidelity driving mechanics, dynamic weather, and dense urban simulation. Please break down the implementation into the following modules: 1. WORLD ENVIRONMENT & RENDERING (LUMEN & NANITE) - Set up a dynamic Day/Night cycle utilizing Lumen global illumination and sky atmosphere. - Create a post-processing and shader framework for "wet asphalt" after a tropical storm, featuring real-time screen-space reflections (SSR), ray-traced puddles, and neon light bleeding. - Define parameters for dense volumetric clouds, heat haze distortion effects, and cinematic motion blur. 2. ADVANCED DRIVING PHYSICS & CAMERA SYSTEM - Provide a robust C++ / Blueprint framework for a high-end sports car. It must feature realistic suspension travel, weight transfer during braking/acceleration, tire slip/friction physics, and drift mechanics. - Implement a triple-axis Third-Person Driving Camera that dynamically adjusts field-of-view (FOV) based on vehicle velocity, includes subtle camera shake at high speeds, and allows smooth 360-degree player orbit control. 3. ARTIFICIAL INTELLIGENCE & PEDESTRIAN LIFE - Create a lightweight, high-performance NPC AI behavior tree for pedestrian traffic. - Pedestrians must react dynamically to the player's actions (e.g., fleeing if a vehicle drives on the sidewalk, reacting to weather changes like rain by running or opening umbrellas). - Generate a basic civilian vehicle traffic spawning system that operates smoothly around the player's grid without causing memory leaks. 4. USER INTERFACE & NEXT-GEN HUD - Design a minimalist, immersive Diegetic/Non-Diegetic HUD. - Include a circular minimap with GPS pathfinding vectors, a sleek digital speedometer, and a dynamic smartphone UI interface that the player can bring up on-screen. Output Requirement: Provide a highly detailed, step-by-step implementation guide, including complete, clean, and commented C++ or Blueprint architecture blueprints, material shader graphs setup instructions, and the precise mathematical formulas needed for the vehicle handling physics. Do not use generic placeholders; deliver production-grade logic.

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