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Gladiator arena
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Gladiator arena

Prompt

Create a gladiator style game where you pick a character at the start and fight each week in a tournament with a different theme each time based on the final boss of it The game progression is in days where Monday is training Tuesday is 3 battles Wednesday is training Thursday is 3 battles Friday is training Saturday is the final boss of the week and Sunday is a break where your character can go to places in the town such as a tavern or brothel. The gear system is split up into 3 categories: weapons(anything held in the hands including shields), armor and accessories. Weapons should include but not be limited to: sword, bow, whip, gauntlet, spear, shield, net, mace, and bat. Armour should be: split up into face(should be rare), head (stuff like helmets and hats), torso and arms are 2 separate category but most of the time should be included together in one item such as a shirt takes up both arms and torso, legs, feet, and hands (such as gloves nothing held). accessories : stuff like rings and necklaces that give stats. All characters should be women. Knocking out enemies should give you a piece of their gear such as their gloves or sword Enemies should be able to be beaten either by knocking them out or tiring them out, sometimes giving different rewards depending on which you do. Everything you find in the game should be able to be seen in the catalog found in the menu for stuff like characters and items only unlocking after you beat the character/get the item. The combat should be turn based with hp and energy stats. Characters can use a basic attack where they use their weapon normally or a special move that uses energy. You have to learn the skills from a trainer during training and the enemies have it by default when you face them. You can spend your turn dodging or blocking. If energy goes to 0 the other character(enemy or you) can do a special finishing move(doesn't kill add descriptions if you like). The main currency is gold which you get from winning. Training days send you to the town where you do things like spend gold to train different stats, buy new gear, learn new skills and talk to people. Add combat status effects including but not limited to: blinded, dizzy, embarrassed, scared and tired (increases energy loss). Sometimes the basic attack should crit. There should be a variety of things to do in the town. Losing a battle should send you to a losers pit where you have to fight another loser to get out, sometimes giving unique rewards, sometimes they cheat such as attacking you 2 at once and other tactics. Losing in the loser pit should have a variety of consequences such as them taking one of your items, making you miss the training day, or injuring you for the next fight. The losers pit is also where cheaters go. Sometimes before fights there is an event such as in the losers pit where a fighter who ran out of energy and can barely move is being bullied and beaten. When you click on an item in the catalog it should pull up a screen giving a short discription/backstory and stats Gear should have a hidden hp stat(that isn't shown or directly talked about) that can be hurt by certain abilities, possibly breaking. Characters can not recover stamina during a battle Basic attacks make the user lose some stamina but not as much as special moves

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