Generate the code and file structure for a Minecraft Bedrock...
Prompt
Generate the code and file structure for a Minecraft Bedrock Edition shader (RenderDragon compatible, packaged as a .mcpack) optimized for an 8GB RAM (+ 4GB extended RAM) mobile device with a Snapdragon 665 / Adreno 610 GPU. > Visual Requirements: > * Dynamic soft shadows and horizon gradient tweaks > * Atmospheric god rays, volumetric fog, and mystical layered clouds > * Realistic water with animated surface waves, transparency, and specular reflections > * Animated plant motion (waving foliage/leaves) > Credit & Token Management Instructions: > * Keep the response extremely efficient and compact so the entire output fits comfortably within a single generation turn without running out of KIE free credits. > * If the complete .mcpack code is too long to fit in one response, provide the core material/shader files first and stop cleanly with a note on what to ask for next, ensuring no partial code gets cut off mid-stream. > * Optimize shader math for smooth FPS on mobile hardware.
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