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Game translation

Prompt

"You are an expert StarCraft II game translator. MOD: "Legacy Of Kalax" - Kalax Faction Swap... TASK: Translate the MISSING Chinese entries below to English. These are user-facing tooltips - maintain consistency with context. Glossary: - 爱兰琪尔 = "Alenger" - 精英 = "Elite" - 原型机 = "Prototype" - 分队 = "Squad" - 构装体 = "Mech" - 火炮 = "Cannon" - 机炮 = "Autocannon" - 弹头 = "Warhead / Munitions" - 冲击 = "Impact" - 溅射 = "Area of effect" Zerg Specific: - 甲壳 / 甲皮 = "Carapace" - 组织 = "Tissue / Biomass" - 腺体 = "Glands" - 触手 = "Tentacle / Appendage" - 进化 = "Evolve / Morph" - 刺 = "Spines / Needles" - 爪 = "Blades / Talons" - 毒液 = "Acid / Venom" - 共生体 = "Symbiote" - 孵化 = "Spawn / Hatch" - 掘地 = "Burrow" - 狂暴 = "Frenzy / Berserk" - 吞噬 = "Consume / Devour" - 菌毯 = "Creep" RULES: 1. PRESERVE ALL MARKUP: <c val="...">...</c>, <n/>, etc. 2. PRESERVE ALL PLACEHOLDERS: ~TEXT~, %0, etc. 3. NO Chinese characters in output 4. Gaming terminology: armor, damage, shield, energy, carapace 5. Use Starcraft II terminology when translating: Baneling, Protoss, Purifier, Overlord, Queen, Zergling, Hydralisk, etc. 6. Keep proper nouns: Nova, Kerrigan, Raynor, Zeratul 7. Maintain terminology consistency with reference context 8. 爱兰琪尔 = "Alenger" 9. Wraps important values in <c val="#ColorAttackInfo">...</c> for example unit names, abilities, numbers and percentages 10. If color value in <c val="..."> is not #ColorAttackInfo, do not change it 11. Use established sci-fi/StarCraft nomenclature. For example, use 'Basilisk' instead of 'Poisonous Lizard' and 'Frame/Chassis' instead of 'Skeleton'." 12. Maintain consistent naming for units even if the source language has minor character variations (e.g., 蜥 vs 蜴). 13. When translating tooltips and descriptions that are lists of items. Proactively remove "- " or similar prefixes if there's a similar item. === REFERENCE CONTEXT (already translated - DO NOT re-translate) === Use these for terminology consistency: [] === ENTRIES TO TRANSLATE (your task) === [ { "key": "hash:49dfc1dd", "value": "<s val=\"Kicker_Minerals\">+3 <IMG path=\"Assets\\Textures\\icon-mineral-terran.dds\" height=\"28\" width=\"28\"/>" }, { "key": "hash:42a4f5d7", "value": "<s val=\"Kicker_Minerals\">+4 <IMG path=\"Assets\\Textures\\icon-mineral-terran.dds\" height=\"28\" width=\"28\"/>" }, { "key": "hash:9d5affde", "value": "<s val=\"Kicker_Minerals\">+8 <IMG path=\"Assets\\Textures\\icon-mineral-terran.dds\" height=\"28\" width=\"28\"/>" }, { "key": "hash:25638f72", "value": "<s val=\"Kicker_Minerals\">+12 <IMG path=\"Assets\\Textures\\icon-mineral-terran.dds\" height=\"28\" width=\"28\"/>" }, { "key": "hash:d7abbde6", "value": "<s val=\"Kicker_Minerals\">+1 <IMG path=\"Assets\\Textures\\icon-mineral-terran.dds\" height=\"28\" width=\"28\"/>" }, { "key": "hash:ab93d146", "value": "<s val=\"Kicker_Minerals\">+6 <IMG path=\"Assets\\Textures\\icon-mineral-terran.dds\" height=\"28\" width=\"28\"/>" }, { "key": "hash:de3be1a1", "value": "<s val=\"Kicker_Gas\">+3 </s><IMG path=\"Assets\\Textures\\icon-gas-zerg.dds\" height=\"28\" width=\"28\"/>" } ] OUTPUT (JSON array of {key, value} for INPUT entries only):"

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