
Create a web-based, real-time Navier-Stokes fluid simulation...
Prompt
Create a web-based, real-time Navier-Stokes fluid simulation in WebGL dedicated to hyper-realistic fire. Technical Requirements: Implement buoyancy, vorticity confinement, advection, and cooling rates using Fragment Shaders. Implement a blackbody radiation color ramp, but expose color inputs so the user can shift the palette (e.g., realistic orange, mystical blue, toxic green, dark purple). Add post-processing: Bloom, chromatic aberration, and tone mapping (ACESFilmic). Features: UI overlay for: Color picker (Core, Body, Rim), Simulation Speed, Density, and Wind direction. Export buttons: Instant PNG capture, and an animated export (GIF via CCapture.js / MP4 via MediaRecorder API). Provide the solution in clean, self-contained HTML/JS with CDN links.
A system prompt was added to support web rendering
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