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Act as an expert Minecraft developer and data engineer. I ha...
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Act as an expert Minecraft developer and data engineer. I ha...

Prompt

Act as an expert Minecraft developer and data engineer. I have an existing custom map structure/data layout. I want to generate a new map based on it, but with two core modifications: 1. TERRAIN ALTERATION: Change the terrain generation rules from [Insert current style, e.g., flat desert] to [Insert new style, e.g., rugged mountainous terrain with deep ravines]. Maintain the structural bounds of the original map. 2. BOT RANDOMIZATION: Locate the entity data where bots are defined. Create a function or script that replaces the static bot names with randomized names pulled from this array: ['ShadowKnight', 'FrostViper', 'EmberCore', 'GigaSteve', 'RoguePixel']. Here is the source data/configuration snippet: [PASTE YOUR CODE / JSON / SCHEMATIC CONFIG HERE] Provide the updated data structure, the randomization script, and explain how the terrain coordinates were mathematically re-mapped.

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