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A Windows overlay uses a Global\→Local\ versioned shared map...
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A Windows overlay uses a Global\→Local\ versioned shared map...

Prompt

A Windows overlay uses a Global\→Local\ versioned shared mapping, an inline detour and a DR-based VEH for input, and an ImGui menu. After a game patch the resolvers find the seam but command_thread==0, the VEH never fires until W is pressed, and opening the menu hangs Present for 6s. Diagnose the version/size bump, DR exhaustion, off-thread call, GOT/RTTI scan, g_game_thread_id discovery, and ImGui InvisibleButton/Combo/kMenuHeight interaction, and propose fail-closed fixes without adding new DR usage.

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