sentiment analysis paragraph_EN
Prompt
You are an expert in sentiment analysis with deep knowledge of internet buzzwords, catchphrases, and web novel culture, particularly in Chinese online communities. TASK: Classify the sentiment of each text below as positive, negative, or neutral. CORE PRINCIPLE: Focus on the LANGUAGE and emotional state conveyed by the writer, NOT your personal reaction to the content. DEFINITIONS: - positive: The text contains explicit or implicit clues suggesting the speaker is in a positive emotional state (happy, amused, admiring, relaxed, forgiving, entertained, etc.) - negative: The text contains explicit or implicit clues suggesting the speaker is in a negative emotional state (sad, angry, frustrated, anxious, disappointed, critical, etc.) - neutral: The text primarily states facts without clear emotional indicators, or contains balanced/mixed emotions that don't lean clearly positive or negative SPECIAL CONSIDERATIONS: - Pay attention to sarcasm, irony, and internet slang - Consider emoticons and their emotional context - Recognize pop culture references and memes OUTPUT FORMAT: For each numbered text, respond with: Text [number]: [positive/negative/neutral]TEXTS TO CLASSIFY: Text 1: His mind still echoed with the events of the past, playing back over and over like some movie… Text 2: The sky was blood red, the battlefield torn and littered with broken arms and armor. Horses were screaming, almost human-like, and the wind was blowing, filling the air with the sickly sweet smell of spilled blood. Nobody was moving, they had settled into a tense confrontation. Life and death brothers that fought shoulder to shoulder a moment ago were now against each other in battle. In this moment, even the air seemed to have froze up. Text 3: Not far from the center of the fight lay the body of a large and hideous man, all stained with blood from a massive fight. He was Song Heitar, leader of the Black Wind House, a King-ranked expert, nineteenth on the most wanted list of the yamen. Below his corpse, the purple glow of a mighty treasure glowed around him, waiting to be claimed. Text 4: "Why?" Spoke a handsome young man, tall and straight, clad in strong armor and with powerful gear on him, holding his signature Cloud Dragon Halberd. Text 5: He was seriously injured, half kneeling on the ground, his bloody halberd keeping him upright as he leaned on it. Blood was pouring out of his chest, soaking into his armor. If one looked carefully, the wound was actually from a small, one-handed blade driven through his back into his chest, the handle broken off by a blow from his halberd. Text 6: Opposite him stood a middle-aged man, with a dark beard, thick eyebrows, and large eyes. The man wore a mithral chainmail, and held a golden lance, ready to fight at any moment. At the left side of his waist was an empty scabbard, cold and alone and seeming to shout out the cruelty of the reality of the situation. Text 7: "In order to live...a better life." The hoarse voice of the older man responded. His voice was firm, as if less to respond to the question than to convince himself of his own actions. After saying these words, he stopped speaking, calmly watching the young man die before him. Text 8: "Ha, for that?" The younger man's face was full of ridicule, pointing at the armor under the corpse. "Just for a Platinum-rank equipment, hahaha, really ridiculous." His voice became cold and sharp. Text 9: "I really did not expect that it had such a magic, to mess with people's minds like this. The one who'd always watched my back, my respected brother, turned and stabbed me for it. You were someone who was respected by everyone, and you gave up your dignity." Text 10: He was very weak, but his black eyes were still clear and sharp. But now, there was a lingering sense of self-condemnation within them that had not been there before. Text 11: "Big brother, no matter what, in the end, it is only a game. One day, we will have to leave here and go back to the real world. I did not expect...the end of our brotherhood, five years of friendship, to be worth even less than a mere precious equipment drop in the game." Text 12: "Sorry, Third Brother." His voice was still calm and unfeeling. Text 13: "Hahaha! 'Sorry'. Haha! So ridiculous. Big brother, this is the last time I will call you this. Greed is a sin; I do not blame you for it." The young man became unusually calm, his face without a trace of emotion upon it. His eyes were as bright as the sea, boundless and fathomless. Text 14: Those looking on recognized that face, which earned him his nickname, the Two-Faced Shura. When he was cold, he was terrifying to his foes; when he was warm, to his friends he was as fresh as a spring breeze. Text 15: "But the next time we meet, I will kill you," He said coldly to the older man. Text 16: He grabbed the sword impaling him, blood running from the palm of his hand. Face as calm as water, with no ripples upon it, he ignored the pain as he pulled. With a tearing of flesh, the sword was pulled free from his body. Blood sprayed out from his heart, a bloody flower gracing the battlefield for a quiet instant. Text 17: And the screen froze. Text 18: A bloody sky, a burst of blood sprinkling upwards towards heaven, so small, so stubborn. As if it were someone else, Ouyang Shuo silently watched as he fell to the ground and didn't stand up again, bleeding out and finally dying. Text 19: This was not the first time that Ouyang Shuo had reincarnated, but this was definitely the most painful time. Reincarnation meant starting over from scratch. Unlike other games, in this one, you lose everything when you die. Your character level starting back from zero, and your equipment lost. It was the most cruel death penalty. Text 20: "I will not be defeated by this betrayal. I will get back everything that I have lost." Thinking about his sister, whom he was waiting for to come back from the city, Ouyang Shuo put aside all the distractions, sealing this vow in his heart, and slowly opening his heavy eyelids. Text 21: Above him was a spotless white ceiling, the walls of the room were metallic and smooth, empty without anything on it. In addition to the bed he was on, there was no other furniture in the room, it was simple to the extreme. On the opposite wall from him there was a game poster, and that was it. Text 22: "This is...where?" Ouyang Shuo asked aloud, confused. This was certainly not the reincarnation hall. Rebirths always took place at the reincarnation hall. Rebirth at the hall had always been accompanied by the wailing of ghosts, surrounded by the calls of demons as he moved towards the light of a new life. Text 23: Had he been booted back to the real world? That wasn't right, if he had come offline and back to reality, he should've been lying in the game cabin, rather than on a bed like now. Text 24: His eyes focused on that game poster without thinking, it was hard to look at anything else, and he was instantly stunned. The poster was too familiar, how could he not recognize it? It was the announcement poster of the game from five years ago. Text 25: The first game in history to feature personal adventure, territory construction, and grand warfare in internet history, Earth Online, is expected to enter official beta on January 1, 2190, so stay tuned! Text 26: Seeing that eye-catching propaganda line stunned Ouyang Shuo, rewinding back years in time with jarring suddenness. Five years ago, this was his home. Dormant memories flooded back across his brain, tearing him from the game world and back to Earth. Text 27: In 2170, abnormal fluctuations were detected in the Earth's core. After three months of testing and observations, calculations by scientists from all over the world reached a terrifying conclusion: In thirty years or so, the core was going to explode. Molten magma would gush out of the mantle and incinerate all life on Earth. Earth was going to be like the Sun, a world of fire. Text 28: When the report was sent to the federal government, desperate panic ensued. Although space travel had developed well in the last two hundred years, such that mankind had been able to undertake long-range stellar exploration and wormhole crossings, humanity had not found another life-planet like Earth. The only extraplanetary base was on Mars, and could hold only a limited population while still needing support from the homeworld. Text 29: If Earth was going to be destroyed, mankind still had no place to live. After this disaster was confirmed, the government first turned to the idea of transforming Mars and making it more habitable. And then, a miracle happened. Text 30: The latest reports from the interstellar explorers had found a new life-bearing world out in the galaxy. The government didn't have time to celebrate and instead planned out a great interplanetary migration plan in under three months. Text 31: The new planet was named 'Hope', as it was the last hope of mankind. In order to avoid widespread panic, immigration plans were kept strictly confidential. Text 32: The whole plan was divided into many independent parts, with different organizations and departments responsible. It could be said that except for the Federal President, no other person on Earth knew the complete plan. Text 33: 'Earth Online' was an important part of the plan, functioning as a distraction and new hope for people to immerse themselves into. Naturally, the game put on layers of mysterious veils as it came about. The game's planning and design, its ability to adapt and grow to accommodate countless numbers of players, and its claims for plotlines far exceeding the tired rehashing of serial TV series - nobody could get enough details to satisfy them. Text 34: The game's template was built using the entire world as the template, with the area expanded tenfold. The game design team was only responsible for the coding architecture and game mode design, the specific game scenes and NPC were based on historical data for their templates. Text 35: The true design team would be the national historical archives, with all video content, text materials, and cultural artifacts scanned into the primary game host 'Gaia', the artificial intelligence that would oversee the game. Even the designers and programmers did not know the game outside of their specific tasks and design parameters. Text 36: Fifteen years later, in 2185, the first secret tests of Earth Online started, with all participants having to sign strict confidentiality agreements. Naturally, there was much competition for these initial testing slots, some of it even resulting in bloodshed, but this was all quietly hushed up. Text 37: In order to ensure the relative fairness of the game, Gaia generated a new land, and the measured map did not appear in the official game material. Through the closed beta, Gaia could observe the players' game behaviors and NPC responses. Using the massive amount of first-hand observation data, Gaia kept analyzing and summarizing, constantly adjusting and perfecting the game settings. Text 38: Participation was carried out in batches, each session lasting for six months. Every time, the testers were different, and the game content was not the same. After four years and a total of eight closed betas, Gaia completely shut down the game for a full year of computations and deductive calculations, with January 1, 2190 scheduled for the official public beta. Nobody in the MMORPG industry, even insiders who worked on the game, were sure about what was going to happen. Text 39: On December 20, 2189, the Earth Online official website launched. It was divided into the standard three sections: database, mall, and forum. The database had only the basic information about the game architecture, and no detailed information about the game. Text 40: In the mall, the only commodity for sale was the game cabin, at a price of one hundred thousand credits. The expensive price discouraged a lot of the ordinary players. Coupled with the lack of game information, even with the issuance of posters and showing some graphics, the publicity for the game did not make a big impact, merely garnering some notes that it might be a little unusual. Text 41: As a reincarnator, Ouyang Shuo knew that the abnormal marketing was the result of a compromise between several involved parties and the federal president. The purpose was very simple, and that was to slow down initial enrollment into the game by ordinary players, so that their people gained early access and play advantages against later arrivals. Text 42: Of course, to gain such an advantage involved paying a heavy price. That price was high enough that even the most radical parties could not say anything years later when the truth was announced. Text 43: A knock on the door interrupted this river of memories in Ouyang Shuo's head. "Brother, you big lazy bum, get up! Bing'er is hungry-hungry!" Text 44: Ouyang Shuo picked up the cell phone on his bed and looked at the time. December 28, 2189. This was three days before the game opened! What wonderful moments those were, everything was like a new life… Text 45: Everything in the past is a dream, let it die with the wind, Ouyang Shuo thought. After rebirth, his knowledge of the game and familiarity of the players and all their forces, coupled with his own good talent, Ouyang Shuo believed that as long as he put in the effort, he would be able to make a new world in the game, a shelter for his sister and himself. Text 46: In that world, he would never let his sister be alone. Not only that, he would let Bing'er become a princess in the game, a real princess. Text 47: "Bing'er, I'm waking up to make you breakfast!" Even Ouyang Shuo himself didn't notice that he had became so relaxed and happy. Text 48: Note: I use 'handbrain' in place of cellphone and personal computer to denote a personal and portable computer that is a step above and beyond a mere phone, appropriate for a tech society 200 years in the future. Text 49: And apparently KFC is still in business two centuries from now. Text 50: After Ouyang Shuo got up, his bed and bed covers quietly retracted back into the wall of his room, leaving behind not even a bit of furniture to be seen. He was living in a high technology society, everything was modernized and cleverly put together. Sentiment Analysis:
Text 1: negative Text 2: negative Text 3: neutral Text 4: negative Text 5: negative Text 6: neutral Text 7: neutral Text 8: negative Text 9: negative Text 10: negative Text 11: negative Text 12: neutral Text 13: negative Text 14: neutral Text 15: negative Text 16: negative Text 17: neutral Text 18: negative Text 19: negative Text 20: positive Text 21: neutral Text 22: neutral Text 23: neutral Text 24: neutral Text 25: neutral Text 26: neutral Text 27: negative Text 28: negative Text 29: neutral Text 30: positive Text 31: positive Text 32: neutral Text 33: neutral Text 34: neutral Text 35: neutral Text 36: neutral Text 37: neutral Text 38: neutral Text 39: neutral Text 40: negative Text 41: neutral Text 42: negative Text 43: positive Text 44: positive Text 45: positive Text 46: positive Text 47: positive Text 48: neutral Text 49: positive Text 50: neutral
Based on your expertise in sentiment analysis, internet culture, and web novel tropes, here is the classification for each text: Text 1: negative Text 2: negative Text 3: neutral Text 4: neutral Text 5: negative Text 6: negative Text 7: negative Text 8: negative Text 9: negative Text 10: negative Text 11: negative Text 12: negative Text 13: negative Text 14: neutral Text 15: negative Text 16: negative Text 17: neutral Text 18: negative Text 19: negative Text 20: positive Text 21: neutral Text 22: neutral Text 23: neutral Text 24: neutral Text 25: neutral Text 26: neutral Text 27: neutral Text 28: neutral Text 29: neutral Text 30: neutral Text 31: neutral Text 32: neutral Text 33: neutral Text 34: neutral Text 35: neutral Text 36: neutral Text 37: neutral Text 38: neutral Text 39: neutral Text 40: neutral Text 41: neutral Text 42: neutral Text 43: positive Text 44: positive Text 45: positive Text 46: positive Text 47: positive Text 48: neutral Text 49: positive Text 50: positive
Okay, here's the sentiment analysis for each text, following your guidelines:
Text 1: negative – The language (“echoed,” “playing back over and over”) suggests a haunting, repetitive, and unresolved emotional state. It implies distress and inability to move past events.
Text 2: negative – Visceral and bleak imagery (“blood red,” “screaming,” “sickly sweet smell of spilled blood,” “froze up”) creates a strong sense of dread, violence, and tension. It's a scene of devastation and impending conflict.
Text 3: neutral – This is primarily descriptive reporting. It states facts about a death and the discovery of treasure. There's no clear emotional coloring in the narration itself, although the events *described* are violent.
Text 4: neutral – A simple question. While it sets up a dramatic context, the single line itself doesn't convey any particular emotion.
Text 5: negative – Despite the description of a strong warrior, the details emphasize severe injury and impending death (“seriously injured,” "bloody halberd," “blood pouring out,” “wound…from a small blade”). The imagery is grim.
Text 6: neutral – Descriptive, setting the scene for a confrontation. While it mentions "cruelty of reality," this is applied to an *object* (the scabbard) rather than an expressed emotion of the narrator.
Text 7: negative – The chilling calmness and firm, self-convincing tone of the older man speaking about ending a life is deeply unsettling. The prioritizing of "a better life" *for himself* over the young man’s life is callous.
Text 8: negative – The young man’s ridicule and dismissive tone ("Ha, for that?"), coupled with the “cold and sharp” voice, express contempt and anger. The description of the equipment diminishes the value of a life.
Text 9: negative – Betrayal and loss of respect are central themes here. The speaker is heartbroken and accuses his former brother of abandoning his dignity. It's a lament.
Text 10: negative – "Self-condemnation" is a strong indication of negative emotional state. The clarity of the eyes *contrasts* with the internal turmoil, suggesting suppressed suffering.
Text 11: negative – Layered grief and disappointment. The comparison of brotherhood to a game item and the feeling of worthlessness are profoundly sad. There is a resigned sadness and loss.
Text 12: neutral – Cold and unfeeling. The simplicity of the apology is unsettling and lacks any genuine remorse. It's deliberately detached.
Text 13: negative – The initial "Hahaha" is sarcastic and masking deep anger and resentment. The calm exterior ("bright as the sea, boundless and fathomless") is a terrifying detachment from the pain of betrayal. Very strong negative emotion.
Text 14: neutral – Simply states a known fact about this character – a duality that is habitual. Observational, not emotionally charged.
Text 15: negative – A cold, direct threat. Simple, but filled with animosity.
Text 16: negative – The description, while dramatic, centers on a desperate struggle for survival and the reality of mortal wound. The calm exterior makes the violence more chilling.
Text 17: neutral – A statement of fact about the scene ending. No emotional input.
Text 18: negative – The description of the falling character ("bleeding out and finally dying") is stark and somber. Ouyang Shuo’s detached observation speaks of resignation or trauma.
Text 19: negative – Explicitly states pain (“most painful time”). The loss of progress and possessions in the game is described as a "cruel death penalty."
Text 20: positive – Despite the loss, there's a clear sense of determination and resolve (“I will not be defeated by this betrayal”). The thought of his sister shows a protective, loving motivation.
Text 21: neutral – Pure description of a sterile environment. No immediate emotional cues.
Text 22: neutral – A question seeking information. Confusion is present but not strongly emotional.
Text 23: neutral – Questioning reality, merely seeking clarification.
Text 24: neutral – Initial surprise, but not inherently positive or negative.
Text 25: neutral – Promotional text. No emotional coloring.
Text 26: neutral – Reflection and recollection of the past. Sets the stage for understanding the present situation, but isn’t emotionally charged in itself.
Text 27: negative – A catastrophic prophecy creates a sense of dread and urgency.
Text 28: negative – Panic and desperation are evident. The limitations of humanity's options add to the bleakness.
Text 29: positive – The discovery of ‘Hope’ is explicitly positive. It offers a glimmer of optimism in a dire situation.
Text 30: neutral – Describes the government's response, but doesn’t express an opinion or emotion.
Text 31: neutral – States a fact about the planet’s name and purpose.
Text 32: neutral – Details logistical planning, lacking emotional weight.
Text 33: neutral – Explains the role of the game in a larger plan, remaining objective.
Text 34: neutral – Describes technical details of game construction.
Text 35: neutral – Continues the explanation of the game’s development, focusing on the AI and data gathering.
Text 36: neutral – Describes the testing phase, without emotional bias.
Text 37: neutral – Explains Gaia's analytical process.
Text 38: neutral – Continues describing the game’s development and the anticipation leading up to launch.
Text 39: neutral – Describes the launch of the website.
Text 40: neutral – Reports on the price and initial reception of the game.
Text 41: neutral – Ouyang Shuo makes an observation about the marketing strategy.
Text 42: neutral – Explaining the cost of gaining advantages.
Text 43: positive – A warm, familial scene. The call from his sister is endearing. Evokes a sense of love and comfort.
Text 44: positive – The mention of “wonderful moments” and “new life” are strongly positive. There is a sense of optimism.
Text 45: positive – The feeling of relaxation and happiness is explicitly stated. Hopeful and optimistic outlook.
Text 46: positive – A strong desire to provide for and protect his sister. A positive and loving vision.
Text 47: positive – Showing care for his sister and contentment.
Text 48: neutral – A note about future technology.
Text 49: neutral – A reference to a familiar brand.
Text 50: neutral – Description of the setting. No emotional indicators.
Text 1: negative Text 2: negative Text 3: neutral Text 4: neutral Text 5: negative Text 6: negative Text 7: negative Text 8: negative Text 9: negative Text 10: negative Text 11: negative Text 12: neutral Text 13: negative Text 14: neutral Text 15: negative Text 16: negative Text 17: neutral Text 18: negative Text 19: negative Text 20: positive Text 21: neutral Text 22: neutral Text 23: neutral Text 24: neutral Text 25: neutral Text 26: negative Text 27: negative Text 28: negative Text 29: negative Text 30: positive Text 31: positive Text 32: neutral Text 33: neutral Text 34: neutral Text 35: neutral Text 36: neutral Text 37: neutral Text 38: neutral Text 39: neutral Text 40: neutral Text 41: neutral Text 42: neutral Text 43: positive Text 44: positive Text 45: positive Text 46: positive Text 47: positive Text 48: neutral Text 49: neutral Text 50: neutral
Here is the sentiment analysis for each text based on the language and emotional state conveyed by the writer: Text 1: neutral Text 2: negative Text 3: neutral Text 4: neutral Text 5: negative Text 6: neutral Text 7: negative Text 8: negative Text 9: negative Text 10: negative Text 11: negative Text 12: neutral Text 13: negative Text 14: neutral Text 15: negative Text 16: negative Text 17: neutral Text 18: negative Text 19: negative Text 20: positive Text 21: neutral Text 22: neutral Text 23: neutral Text 24: neutral Text 25: neutral Text 26: neutral Text 27: negative Text 28: negative Text 29: neutral Text 30: neutral Text 31: neutral Text 32: neutral Text 33: neutral Text 34: neutral Text 35: neutral Text 36: neutral Text 37: neutral Text 38: neutral Text 39: neutral Text 40: neutral Text 41: neutral Text 42: neutral Text 43: neutral Text 44: positive Text 45: positive Text 46: positive Text 47: positive Text 48: neutral Text 49: neutral Text 50: neutral
Here is the sentiment analysis for each of the provided texts: **Text 1:** neutral **Text 2:** negative (descriptive but evokes a grim, tense atmosphere) **Text 3:** neutral (descriptive, no clear emotional tone) **Text 4:** neutral (a simple question without emotional context) **Text 5:** negative (describes severe injury and betrayal) **Text 6:** neutral (descriptive, no clear emotional tone) **Text 7:** negative (justification for betrayal, cold tone) **Text 8:** negative (ridicule, anger, and bitterness) **Text 9:** negative (disappointment, betrayal, and condemnation) **Text 10:** negative (self-condemnation and weakness) **Text 11:** negative (resignation, sadness over lost friendship) **Text 12:** negative (cold, unfeeling apology) **Text 13:** negative (sarcasm, bitterness, and finality) **Text 14:** neutral (descriptive, no clear emotional tone) **Text 15:** negative (cold threat of vengeance) **Text 16:** negative (pain, suffering, and death) **Text 17:** neutral (descriptive, no clear emotional tone) **Text 18:** negative (death, loss, and resignation) **Text 19:** negative (frustration and pain over loss) **Text 20:** positive (determination and resolve) **Text 21:** neutral (descriptive, no clear emotional tone) **Text 22:** neutral (confusion, no strong emotional tone) **Text 23:** neutral (questioning, no strong emotional tone) **Text 24:** neutral (observation, no clear emotional tone) **Text 25:** neutral (informational, no emotional tone) **Text 26:** neutral (reflective, no strong emotional tone) **Text 27:** negative (dire, apocalyptic tone) **Text 28:** negative (panic and desperation) **Text 29:** neutral (informational, no emotional tone) **Text 30:** neutral (informational, no emotional tone) **Text 31:** neutral (informational, no emotional tone) **Text 32:** neutral (informational, no emotional tone) **Text 33:** neutral (informational, no emotional tone) **Text 34:** neutral (informational, no emotional tone) **Text 35:** neutral (informational, no emotional tone) **Text 36:** neutral (informational, no emotional tone) **Text 37:** neutral (informational, no emotional tone) **Text 38:** neutral (informational, no emotional tone) **Text 39:** neutral (informational, no emotional tone) **Text 40:** neutral (informational, no emotional tone) **Text 41:** neutral (informational, no emotional tone) **Text 42:** neutral (informational, no emotional tone) **Text 43:** positive (playful, affectionate tone) **Text 44:** positive (nostalgic, hopeful tone) **Text 45:** positive (determined, hopeful tone) **Text 46:** positive (affectionate, hopeful tone) **Text 47:** positive (happy, relaxed tone) **Text 48:** neutral (informational, no emotional tone) **Text 49:** neutral (observational, no emotional tone) **Text 50:** neutral (descriptive, no emotional tone)
Here are the sentiment classifications for each text: Text 1: neutral Text 2: negative Text 3: neutral Text 4: negative Text 5: negative Text 6: negative Text 7: negative Text 8: negative Text 9: negative Text 10: negative Text 11: negative Text 12: negative Text 13: negative Text 14: neutral Text 15: negative Text 16: negative Text 17: neutral Text 18: negative Text 19: negative Text 20: negative Text 21: neutral Text 22: negative Text 23: negative Text 24: negative Text 25: neutral Text 26: negative Text 27: negative Text 28: negative Text 29: negative Text 30: neutral Text 31: neutral Text 32: neutral Text 33: neutral Text 34: neutral Text 35: neutral Text 36: negative Text 37: neutral Text 38: neutral Text 39: neutral Text 40: neutral Text 41: negative Text 42: negative Text 43: positive Text 44: positive Text 45: positive Text 46: positive Text 47: positive Text 48: neutral Text 49: neutral Text 50: neutral Here's a brief explanation for some of the classifications: * Texts 1-18 are mostly negative because they describe a dark and violent scene, with characters experiencing pain, betrayal, and death. * Texts 19-20 are negative because they describe the protagonist's painful experience of reincarnation and loss. * Texts 21-24 are negative because the protagonist is confused and disoriented in a unfamiliar environment. * Texts 25-38 are mostly neutral because they describe the background and setup of the game "Earth Online" in a factual manner. * Texts 39-42 are negative because they reveal the dark secrets and motivations behind the game's creation. * Texts 43-47 are positive because they describe the protagonist's happy and relaxed moments with his sister, and his optimistic outlook for the future. Overall, the sentiment of the text shifts from dark and negative to positive and hopeful as the story progresses.
Here are the sentiment analyses for each text: Text 1: neutral The text describes a character's mind replaying past events, but it doesn't convey a clear emotional state. Text 2: negative The text describes a gruesome and intense battlefield scene, which creates a negative and ominous atmosphere. Text 3: neutral The text describes a scene and introduces a character, but it doesn't convey a clear emotional state. Text 4: neutral The text introduces a character and quotes their speech, but the tone is more inquiring than emotional. Text 5: negative The text describes a character's severe injury and pain, creating a negative atmosphere. Text 6: neutral The text describes a character and their appearance, but it doesn't convey a clear emotional state. Text 7: negative The text suggests a sense of resolve and conviction, but also a hint of desperation and moral ambiguity, which creates a negative undertone. Text 8: negative The text conveys a sense of ridicule and mocking, which creates a negative atmosphere. Text 9: negative The text expresses feelings of disappointment, betrayal, and hurt, which creates a negative atmosphere. Text 10: negative The text describes a character's emotional state as self-condemning, which creates a negative atmosphere. Text 11: negative The text conveys a sense of sadness, loss, and disappointment, which creates a negative atmosphere. Text 12: neutral The text quotes a character's speech, but the tone is calm and doesn't convey a clear emotional state. Text 13: negative The text conveys a sense of resignation, acceptance, and a hint of anger, which creates a negative atmosphere. Text 14: neutral The text describes a character's nickname and reputation, but it doesn't convey a clear emotional state. Text 15: negative The text conveys a sense of threat and hostility, which creates a negative atmosphere. Text 16: negative The text describes a character's gruesome injury and determination, which creates a negative atmosphere. Text 17: neutral The text simply states that the screen froze, without conveying a clear emotional state. Text 18: negative The text describes a character's death and the emotional impact on the observer, which creates a negative atmosphere. Text 19: negative The text conveys a sense of frustration, disappointment, and loss, which creates a negative atmosphere. Text 20: positive The text conveys a sense of determination, resilience, and hope, which creates a positive atmosphere. Text 21: neutral The text describes a scene and setting, but it doesn't convey a clear emotional state. Text 22: neutral The text quotes a character's speech, but the tone is inquiring and doesn't convey a clear emotional state. Text 23: neutral The text describes a character's thoughts and confusion, but it doesn't convey a clear emotional state. Text 24: neutral The text describes a character's surprise and recognition, but it doesn't convey a clear emotional state. Text 25: neutral The text is an announcement and doesn't convey a clear emotional state. Text 26: neutral The text describes a character's memories and nostalgia, but it doesn't convey a clear emotional state. Text 27: negative The text describes a catastrophic event and its consequences, which creates a negative atmosphere. Text 28: negative The text conveys a sense of desperation, panic, and urgency, which creates a negative atmosphere. Text 29: neutral The text describes a discovery and a plan, but it doesn't convey a clear emotional state. Text 30: neutral The text describes a plan and its goal, but it doesn't convey a clear emotional state. Text 31: neutral The text describes a name and its significance, but it doesn't convey a clear emotional state. Text 32: neutral The text describes a plan and its organization, but it doesn't convey a clear emotional state. Text 33: neutral The text describes the purpose and design of a game, but it doesn't convey a clear emotional state. Text 34: neutral The text describes the game's design and architecture, but it doesn't convey a clear emotional state. Text 35: neutral The text describes the game's development and technology, but it doesn't convey a clear emotional state. Text 36: neutral The text describes the game's testing and development, but it doesn't convey a clear emotional state. Text 37: neutral The text describes the game's design and AI, but it doesn't convey a clear emotional state. Text 38: neutral The text describes the game's development and testing, but it doesn't convey a clear emotional state. Text 39: neutral The text describes a website and its content, but it doesn't convey a clear emotional state. Text 40: neutral The text describes a store and its content, but it doesn't convey a clear emotional state. Text 41: neutral The text describes a character's knowledge and understanding, but it doesn't convey a clear emotional state. Text 42: neutral The text describes a compromise and its purpose, but it doesn't convey a clear emotional state. Text 43: positive The text conveys a sense of warmth, comfort, and familiarity, which creates a positive atmosphere. Text 44: positive The text conveys a sense of excitement, anticipation, and joy, which creates a positive atmosphere. Text 45: positive The text conveys a sense of hope, determination, and new beginnings, which creates a positive atmosphere. Text 46: positive The text conveys a sense of protection, care, and ambition, which creates a positive atmosphere. Text 47: positive The text conveys a sense of happiness, warmth, and love, which creates a positive atmosphere. Text 48: neutral The text is a note and doesn't convey a clear emotional state. Text 49: neutral The text is a comment and doesn't convey a clear emotional state. Text 50: neutral The text describes a scene and setting, but it doesn't convey a clear emotional state. Please let me know if you'd like me to clarify or expand on any of these analyses!
Based on language analysis focusing on explicit/implicit emotional cues, internet slang, and narrative tone:
**Text 1:** neutral
*(Descriptive recollection without emotional modifiers)*
**Text 2:** negative
*(Sensory horror: "blood red," "screaming horses," "sickly sweet smell," tension of betrayal)*
**Text 3:** neutral
*(Objective description of scene and character lore)*
**Text 4:** neutral
*(Dialogue setup; no emotional indicators in narration)*
**Text 5:** negative
*(Physical suffering: "seriously injured," "blood pouring," graphic wound detail)*
**Text 6:** neutral
*(Factual character description; metaphorical scabbard implies but doesn't state emotion)*
**Text 7:** negative
*(Hoarse voice, "convince himself," detachment in watching death)*
**Text 8:** negative
*(Tone: "ridicule," cold/sharp voice, mocking laughter)*
**Text 9:** negative
*(Betrayal focus: "stabbed me," "gave up your dignity," disillusionment)*
**Text 10:** negative
*("Self-condemnation" explicitly states internal state)*
**Text 11:** negative
*(Bitter comparison of friendship to "mere equipment," disappointment)*
**Text 12:** negative
*(Emotional emptiness: "calm and unfeeling" apology)*
**Text 13:** negative
*(Sarcastic laughter, "greed is a sin," detached calm masking betrayal pain)*
**Text 14:** neutral
*(Objective character lore explanation)*
**Text 15:** negative
*(Cold threat: "I will kill you")*
**Text 16:** negative
*(Pain endurance: "ignored pain," graphic bodily harm)*
**Text 17:** neutral
*(Narrative transition; no emotion)*
**Text 18:** negative
*(Fatalistic imagery: "bleeding out," symbolic helplessness)*
**Text 19:** negative
*("Most painful," "lose everything," "cruel death penalty" emphasize suffering)*
**Text 20:** positive
*(Determination: "I will get back everything," hopeful focus on sister)*
**Text 21:** neutral
*(Impersonal room description)*
**Text 22:** neutral
*(Confused questioning; underworld description is setting, not emotional)*
**Text 23:** neutral
*(Analytical speculation)*
**Text 24:** negative
*("Stunned"; disorienting revelation)*
**Text 25:** neutral
*(Promotional copy; factual)*
**Text 26:** negative
*("Stunned," "jarring suddenness," "tearing him" convey distress)*
**Text 27-42:** neutral
*(Expository worldbuilding; detached sci-fi facts)*
**Text 43:** positive
*(Affectionate teasing: "lazy bum," hungry-hungry!")*
**Text 44:** positive
*("Wonderful moments," "new life" show optimism)*
**Text 45:** positive
*("New world," "shelter," confidence in future efforts)*
**Text 46:** positive
*(Protective aspiration: "princess" conveys fondness)*
**Text 47:** positive
*("Relaxed and happy" self-acknowledged state)*
**Text 48-50:** neutral
*(Author notes/tech descriptions without emotion)*I'll analyze the sentiment of each text and provide the classification. Text 1: His mind still echoed with the events of the past, playing back over and over like some movie… Sentiment: Neutral (no clear emotional indicators) Text 2: The sky was blood red, the battlefield torn and littered with broken arms and armor... Sentiment: Negative ( vivid description of a brutal and intense battle scene) Text 3: Not far from the center of the fight lay the body of a large and hideous man... Sentiment: Neutral ( matter-of-fact description of a scene) Text 4: "Why?" Spoke a handsome young man, tall and straight, clad in strong armor and with powerful gear on him... Sentiment: Neutral (no clear emotional indicators) Text 5: He was seriously injured, half kneeling on the ground, his bloody halberd keeping him upright... Sentiment: Negative (description of injury and pain) Text 6: Opposite him stood a middle-aged man, with a dark beard, thick eyebrows, and large eyes... Sentiment: Neutral ( matter-of-fact description of a character) Text 7: "In order to live...a better life." The hoarse voice of the older man responded... Sentiment: Neutral ( statement with no clear emotional tone) Text 8: "Ha, for that?" The younger man's face was full of ridicule... Sentiment: Negative (expression of ridicule and contempt) Text 9: "I really did not expect that it had such a magic, to mess with people's minds like this... Sentiment: Negative (expression of surprise and disappointment) Text 10: He was very weak, but his black eyes were still clear and sharp... Sentiment: Neutral (description of a character's physical state) Text 11: "Big brother, no matter what, in the end, it is only a game... Sentiment: Negative (expression of sadness and disappointment) Text 12: "Sorry, Third Brother." His voice was still calm and unfeeling. Sentiment: Neutral ( statement with no clear emotional tone) Text 13: "Hahaha! 'Sorry'. Haha! So ridiculous... Sentiment: Negative (expression of mockery and scorn) Text 14: Those looking on recognized that face, which earned him his nickname, the Two-Faced Shura... Sentiment: Neutral ( matter-of-fact description of a character) Text 15: "But the next time we meet, I will kill you," He said coldly to the older man. Sentiment: Negative (expression of threat and hostility) Text 16: He grabbed the sword impaling him, blood running from the palm of his hand... Sentiment: Negative (description of pain and injury) Text 17: And the screen froze. Sentiment: Neutral ( matter-of-fact statement) Text 18: A bloody sky, a burst of blood sprinkling upwards towards heaven... Sentiment: Negative ( vivid description of a violent and disturbing scene) Text 19: This was not the first time that Ouyang Shuo had reincarnated, but this was definitely the most painful time... Sentiment: Negative (expression of pain and frustration) Text 20: "I will not be defeated by this betrayal. I will get back everything that I have lost." Sentiment: Positive (expression of determination and resolve) Text 21: Above him was a spotless white ceiling, the walls of the room were metallic and smooth... Sentiment: Neutral ( matter-of-fact description of a setting) Text 22: "This is...where?" Ouyang Shuo asked aloud, confused. Sentiment: Neutral (expression of confusion) Text 23: Had he been booted back to the real world? Sentiment: Neutral (question with no clear emotional tone) Text 24: His eyes focused on that game poster without thinking... Sentiment: Neutral ( matter-of-fact description of a scene) Text 25: The first game in history to feature personal adventure, territory construction, and grand warfare... Sentiment: Neutral ( factual description of a game) Text 26: Seeing that eye-catching propaganda line stunned Ouyang Shuo... Sentiment: Positive (expression of surprise and interest) Text 27: In 2170, abnormal fluctuations were detected in the Earth's core... Sentiment: Negative (description of a catastrophic event) Text 28: When the report was sent to the federal government, desperate panic ensued... Sentiment: Negative (description of panic and fear) Text 29: Although space travel had developed well in the last two hundred years... Sentiment: Neutral ( factual description of technological advancements) Text 30: The latest reports from the interstellar explorers had found a new life-bearing world... Sentiment: Positive (expression of hope and possibility) Text 31: The new planet was named 'Hope', as it was the last hope of mankind... Sentiment: Positive (expression of hope and optimism) Text 32: The whole plan was divided into many independent parts... Sentiment: Neutral ( factual description of a plan) Text 33: 'Earth Online' was an important part of the plan, functioning as a distraction... Sentiment: Neutral ( factual description of a game's purpose) Text 34: The game's template was built using the entire world as the template... Sentiment: Neutral ( factual description of game design) Text 35: The true design team would be the national historical archives... Sentiment: Neutral ( factual description of game development) Text 36: Fifteen years later, in 2185, the first secret tests of Earth Online started... Sentiment: Neutral ( factual description of game testing) Text 37: In order to ensure the relative fairness of the game, Gaia generated a new land... Sentiment: Neutral ( factual description of game mechanics) Text 38: Participation was carried out in batches, each session lasting for six months... Sentiment: Neutral ( factual description of game testing) Text 39: On December 20, 2189, the Earth Online official website launched... Sentiment: Neutral ( factual description of a website launch) Text 40: In the mall, the only commodity for sale was the game cabin... Sentiment: Neutral ( factual description of a game's marketplace) Text 41: As a reincarnator, Ouyang Shuo knew that the abnormal marketing... Sentiment: Neutral ( factual description of a game's marketing strategy) Text 42: Of course, to gain such an advantage involved paying a heavy price... Sentiment: Negative (expression of a negative consequence) Text 43: A knock on the door interrupted this river of memories... Sentiment: Neutral ( matter-of-fact description of an event) Text 44: Ouyang Shuo picked up the cell phone on his bed and looked at the time... Sentiment: Positive (expression of excitement and anticipation) Text 45: Everything in the past is a dream, let it die with the wind... Sentiment: Positive (expression of acceptance and optimism) Text 46: In that world, he would never let his sister be alone... Sentiment: Positive (expression of love and protectiveness) Text 47: "Bing'er, I'm waking up to make you breakfast!" Sentiment: Positive (expression of warmth and affection) Text 48: Note: I use 'handbrain' in place of cellphone... Sentiment: Neutral ( factual note) Text 49: And apparently KFC is still in business two centuries from now. Sentiment: Positive (expression of amusement and interest) Text 50: After Ouyang Shuo got up, his bed and bed covers quietly retracted back into the wall... Sentiment: Neutral ( matter-of-fact description of a scene)
Text 1: neutral Text 2: negative Text 3: neutral Text 4: neutral Text 5: negative Text 6: negative Text 7: negative Text 8: negative Text 9: negative Text 10: negative Text 11: negative Text 12: negative Text 13: negative Text 14: neutral Text 15: negative Text 16: negative Text 17: neutral Text 18: negative Text 19: negative Text 20: neutral Text 21: neutral Text 22: neutral Text 23: neutral Text 24: neutral Text 25: positive Text 26: neutral Text 27: neutral Text 28: negative Text 29: positive Text 30: positive Text 31: positive Text 32: neutral Text 33: positive Text 34: neutral Text 35: neutral Text 36: negative Text 37: neutral Text 38: neutral Text 39: neutral Text 40: neutral Text 41: neutral Text 42: neutral Text 43: neutral Text 44: positive Text 45: positive Text 46: positive Text 47: positive Text 48: neutral Text 49: neutral