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godzina 14:50 - i jaka pogoda bedzie w tym tygodniu oraz dlaczego?
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godzina 14:50 - i jaka pogoda bedzie w tym tygodniu oraz dlaczego?

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ktora teraz jest godzina w polsce? i jaka pogoda bedzie w tym tygodniu oraz dlaczego? dodatkowo wygenerauj nawierniejsza gre Defender jaka potrafisz (Willamns 80s) Opis gry: Defender (video game) Article Talk Read Edit View history Appearance hide Text Small Standard Large Width Standard Wide Color Automatic Light Dark This is a good article. Click here for more information. From Wikipedia, the free encyclopedia Not to be confused with Defender (2002 video game). Defender Artwork of a vertical rectangular poster. The poster depicts the upper half of a black arcade cabinet with the title "Defender" displayed on the top portion. Above the cabinet, the poster reads "First, the pinball universe. Now, the world of video. Once again, Williams reigns supreme". Flyer showing the title screen on the upright arcade cabinet. At the bottom are the joystick and buttons. Developer Williams Electronics Publishers Arcade NA/EU: Williams Electronics JP: Taito[1] Ports Atari, Inc. Atarisoft Designers Eugene Jarvis Larry DeMar Programmers Eugene Jarvis Larry DeMar Sam Dicker Paul Dussault Series Defender Platform Arcade Release February 1981 Genre Scrolling shooter Modes Single-player, multiplayer Defender is a 1981 horizontally scrolling shooter video game developed and published by Williams Electronics for arcades. It was released in Japan by Taito. It is set on an unnamed planet where the player must defeat waves of invading aliens while protecting astronauts. Development was led by Eugene Jarvis, a pinball programmer at Williams; Defender was Jarvis's first video game project and drew inspiration from Space Invaders and Asteroids. Defender was demonstrated in late 1980 and was released in March 1981. Defender was one of the most important titles of the golden age of arcade video games, selling over 55,000 units to become the company's best-selling game and one of the highest-grossing arcade games ever. Praise among critics focused on the game's audio-visuals and gameplay. It is frequently listed as one of Jarvis's best contributions to the video game industry and one of the most difficult video games. Though not the first game to scroll horizontally, it created the genre of horizontal scrolling shoot 'em ups. It inspired the development of other games and was followed by sequels and many imitations. Ports were developed for contemporary game systems, most of them by either Atari, Inc. or its software label for non-Atari platforms, Atarisoft. The 1982 Atari 2600 version was one of the best-selling games for the system and sold over 3 million cartridges. Gameplay A horizontal rectangular video game screenshot that is a digital representation of a planet surface. A white, triangular spaceship in the upper right corner battles green alien enemies while small brown and pink astronauts walk on the planet. The top of the screen features a banner that displays icons, numbers, and a miniature version of the landscape. The player flies the spaceship (upper right) above the planet surface to protect humans from the Lander enemies. The top of the screen displays game statistics and a minimap, which shows the entire world. Defender is a side-view, horizontally scrolling shooter set on the surface of an unnamed planet. The player controls a spaceship flying either to the left or right. A joystick controls the ship's elevation, and five buttons control its horizontal direction and weapons. The player starts with three "smart bombs", which destroy all visible enemies. As a last resort, the "hyperspace" button works as in Asteroids: the player's ship reappears in a random—possibly unsafe—location. Players are allotted three ships at the start of the game; another ship and smart bomb are awarded every 10,000 points (adjustable per machine). Two players can alternate turns. The object is to destroy all alien invaders, while protecting astronauts on the landscape from abduction. Landers pick up humans and attempt to carry them to the top of the screen at which point they turn into fast-moving mutants.[9][10] A captured human can be freed by shooting the lander, then catching the human before it falls to its death, and dropping it off on the ground.[10] Defeating the aliens allows the player to progress to the next level. Failing to protect the astronauts, however, causes the planet to explode and the level to become populated with mutants. Surviving the waves of mutants results in the restoration of the planet. A ship is lost if it is hit by an enemy or its projectiles, or if a hyperspace jump goes wrong (as they randomly do). After exhausting all ships, the game ends.[11][12][13][14] Development A smiling man wearing a grey polo shirt Eugene Jarvis (shown in 2016) A man wearing a white t-shirt speaking into a handheld microphone Larry DeMar (shown in 2016) A man wearing a black t-shirt and white headphones speaking into a podium microphone Steve Ritchie (shown in 2009) The development team included Eugene Jarvis, who led the effort, and Larry DeMar. Steve Ritchie advised on the project. Defender was Williams Electronics' first attempt at developing an original video game; the company's earlier game was a Pong clone.[11] The popularity of coin-operated video games in 1979 spurred it to expand beyond pinball games.[15] The company chose Eugene Jarvis, who had a successful record of Williams pinball games, to head development.[11] Additionally, the release of Taito's Space Invaders in 1978 inspired Jarvis to pursue arcade game development.[16] Larry DeMar, Sam Dicker, and Paul Dussault assisted Jarvis.[17] Development began around October 1979.[18] The team first determined the specifications of the game's hardware. They aimed to portray Williams games as technologically advanced and included more capabilities than the game required.[11] At the time, Williams had a small staff and its management was unfamiliar with the technology used for its electronic games. As a result, the developers were afforded a large amount of creative freedom.[15] They used a Motorola EXORciser computer to develop the game's program.[19] Early designs and conception A vertical wooden structure with a visual display unit embedded in the front side. The sides have dark blue panels with artwork depicting flying saucers and jagged silhouettes of monsters over the background of an alien planet surface. Above the display monitor and on the side panel reads: "Space Invaders". A control panel rests below the monitor with a red joystick on the left and two red buttons on the right side.

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