App
Prompt
I want to develop a practice app for golf that has two main features. One is that it helps plan. And so it gives an initial assessment of some relatively easy and quick to answer questions at the start. It's designed for good players. And it has essentially the main feature it has is that you can put in the ball flight data. So you can put in start line, curve. And you should ask any initial assessment as well, how far the person hits their six iron and driver carry, which will help you calculate start line and curve. And then also ask for strike, depth of divot, vertical contact. Allow the start line and curve to be sliders. Allow the strike to be a movable slider around the golf club face and make the club face relative to the club that's being used, whether that be a six iron or driver. Use the TrackMan pictures for that. And then essentially what I'm asking you to do is to reverse engineer those ball flight data into usable TrackMan numbers. And I want you to display it as if very similar to the format that TrackMan uses. Very simplistic boxes and dashboards of data for each shot. And then as part of the initial assessment, you're going to ask about when the person wants to peak, whether they're wanting to make a technical change, etc. And that'll tailor the practice. And you'll do a plethora of research on motor learning to help inform the practice, but you'll also be critical as to whether it's specific to golf. I think one thing I will say is there's no half swings, no slow motion swings that are prioritized. And then you'll create a practice plan where you can select how long you're going to practice for. And it talks you through every shot one by one. And there'll be in three or four minute chunks. And then do lots of motor research, or loads of academic research on ADHD because this should be designed to keep someone engaged and on plan for someone that has ADHD. So swap tasks every three or four minutes. Introduce different ways of working on the same technique. So for example, a technique when you're talking them through one shot at a time, you could do a rotation of five where one where you're going to do a slow motion rehearsal and then hit it. Another one you're going to do three rehearsals and then hit. Another one where you're going to really exaggerate the rehearsal. Another one where you're going to do the floor as a rehearsal. Then the good one as a rehearsal and then hit, etc. And then in between the technical practice of three or four minute chunks, add three ball tests where you ask the person to hit a specific shot with the club they just practiced with technically, whether it might be, for example, if they just practiced with driver, it might be hit a stock shape without a bounce down the left or hit a straight ball or, you know, several creative tasks. And then ask them to record their ball flight data. And then give that a pop-up of a dashboard of their TrackMan numbers. Also add an ability to input shot data on the course to get TrackMan numbers and start to record some stats on the course in terms of stats for TrackMan numbers which could help inform practice and show trends in the TrackMan numbers. And the TrackMan numbers should show both the measurement. And then just like TrackMan does in the corner, just a little number for standard deviation. And then when you go into your data section in the app, you should be able to see whether that's in range or out of range for a PGA Tour player because it's designed for elite players that want to be PGA Tour level. And overall, just make the app really professional, really well designed, really simple to use, really clear instructions and really minimalist, almost like an Apple product
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