Alle Evaluationen

AA-3D: Interactive 3D Experience Benchmark

A benchmark developed by Artificial Analysis for how well AI models build interactive 3D experiences. Models work as agents in an offline sandbox via Stirrup to turn a written brief into a three.js scene, with Elo ratings derived from blind pairwise votes.
Beispielaufgaben ansehen

AA-3D

Claude Sonnet 5.5 (Max, Default Fallback) erzielt bei AA-3D mit 1194 das höchste Ergebnis, gefolgt von Claude Opus 5.5 (Max, Default Fallback) mit einem Ergebnis von 1190 und GPT-6 Astra (Max) mit einem Ergebnis von 1165

AA-3D-Rangliste

Bereich
Modell
Elo
11-3
Anthropic logo
Claude Sonnet 5.5 (Max, Default Fallback)
1194±3495%-Intervall 1160 bis 1228
21-3
Anthropic logo
Claude Opus 5.5 (Max, Default Fallback)
1190±3595%-Intervall 1155 bis 1225
31-4
OpenAI logo
GPT-6 Astra (Max)
1165±3495%-Intervall 1131 bis 1199
44-6
Anthropic logo
Claude Fable 5.1 (Max, Default Fallback)
1131±3495%-Intervall 1098 bis 1165
54-6
OpenAI logo
GPT-6 Sol (Max)
1123±3495%-Intervall 1089 bis 1156
64-6
OpenAI logo
GPT-6.1 Sol (Max)
1114±3395%-Intervall 1081 bis 1148
77
Meta logo
Muse Spark 1.3 (Max)
1035±3295%-Intervall 1003 bis 1067
88
OpenAI logo
GPT-6 Luna (Max)
1000AnkerAuf 1000 fixiert als Bezugspunkt für die Elo-Skala dieser Bestenliste.
98-13
Anthropic logo
Claude Haiku 5.5 (Max)
994±3295%-Intervall 962 bis 1026
108-13
SpaceXAI logo
Grok 4.7 (Xhigh)
994±3295%-Intervall 962 bis 1026
118-13
Kimi logo
Kimi K3 (Max)
982±3395%-Intervall 949 bis 1015
128-14
Xiaomi logo
MiMo-V2.6-Pro
977±3295%-Intervall 945 bis 1009
139-14
Google logo
Gemini 3.8 Flash (High)
965±3295%-Intervall 932 bis 997
1412-15
Alibaba logo
Qwen3.8 Max (0902)
948±3295%-Intervall 916 bis 981
1514-15
Z AI logo
GLM-5.3-Flash
931±3295%-Intervall 899 bis 963
1616-17
Mistral logo
Mistral Large 4 Preview
868±3295%-Intervall 835 bis 900
1716-17
StepFun logo
Step 5 Preview
848±3395%-Intervall 814 bis 881
1818
Z AI logo
GLM-5.3 (Max)
782±3595%-Intervall 747 bis 816
1919
MiniMax logo
MiniMax-M3
739±3495%-Intervall 704 bis 773
2020-21
Thinking Machines logo
Inkling (Xhigh)
579±4195%-Intervall 538 bis 620
2120-21
NVIDIA logo
Nemotron 3 Ultra 550B A55B (Reasoning)
569±4595%-Intervall 524 bis 614

AA-3D Elo

AA-3D Elo

Elo from blind pairwise votes, with 95% confidence intervals · Higher is better

AA-3D: Elo vs. Kosten pro Aufgabe

AA-3D Elo vs. average cost per task (USD) · Lower is better
Most attractive quadrant
Pareto line

Beispielaufgaben

Wähle einen Bereich, eine Aufgabe und ein Modell, um die Szene zu laden, die dieses Modell erstellt hat.

Aufgabe

Modell

Create an interactive adult man performing weightlifting exercises, with views that expose his muscles, skeleton and organs in anatomically accurate form.

Szene wird geladen

21 von 21 Modellen haben eine Szene für diese Aufgabe in der Blindabstimmung.

Elo vs. Intelligence Index

AA-3D-Elo vs. Intelligence Index

AA-3D-Elo · Artificial Analysis Intelligence Index
Most attractive quadrant

Gewinnquote nach Bereich

Jede Zelle zeigt den Anteil der Stimmen, die ein Modell in einem Aufgabenbereich gewonnen hat, auf Basis der Stimmen hinter der aktuellen Rangliste. Die gegnerbereinigte Ansicht bildet den Mittelwert der Gewinnquoten des Modells gegen jeden Gegner im Bereich, sodass jeder Gegner gleich zählt.

AA-3D: Gewinnquote nach Bereich

Anteil der gewonnenen Panel-Stimmen in jedem Aufgabenbereich · Auf Basis von über 10.000 Panel-Stimmen

Kosten

AA-3D: Kosten pro Aufgabe

Durchschnittliche Kosten pro Aufgabe (USD), aufgeschlüsselt nach Eingabe-, Cache-Treffer-, Cache-Schreib-, Reasoning- und Antwort-Token

Token-Nutzung

AA-3D: Ausgabe-Token pro Aufgabe

Ausgabe-Token für eine Aufgabe, aufgeschlüsselt nach Reasoning- und Antwort-Token

Turns pro Szene

AA-3D: Turns pro Szene

Distribution of agent turns per scene, up to the limit of 250 · 5th percentile, 25th percentile, median, 75th percentile, 95th percentile · Lower is better

Werkzeugnutzung

AA-3D: Werkzeugaufrufe pro Szene

Durchschnittliche Werkzeugaufrufe pro Szene, nach Zweck des Aufrufs

So funktioniert AA-3D

AufgabeOffline-SandboxErgebnisKerr black holeAbgabevorgabenZeit0 min von 3 hTurns0 von 250Modellcode_execview_imageEigenes BildWerkzeuge in der SandboxBlenderRapier-PhysikPythonHeadless-BrowserCC0-Asset-Bibliothekindex.htmlInteraktive Szene,die im Browser läuft

Jedes Modell arbeitet als Agent in einer Offline-Sandbox. Es erhält eine schriftliche Aufgabenbeschreibung für eine interaktive Szene und Abgabevorgaben, die für alle Aufgaben gelten. Das Modell schreibt Code, rendert die Szene, sieht sich die eigenen Screenshots an und überarbeitet sie. Zur Verfügung stehen Blender, Rapier-Physik, Python, ein Headless-Browser und eine Bibliothek mit CC0-Assets. Ein Lauf endet nach 3 Stunden oder 250 Turns. Das Ergebnis ist eine index.html-Seite, die die Szene im Browser ausführt.

Einblick in einen Agentenlauf

Diese Wiedergaben nutzen die Daten zum Start von AA-3D. Wähle eine Aufgabe, um den Lauf jedes Modells auf einer gemeinsamen Zeitachse abzuspielen. Fahre mit der Maus über eine Zeile, um jede Aktion zu sehen, und klicke darauf, um zu sehen, wohin die Zeit ging.

Sieh zu, wie eine Szene entsteht

Ergebnis vs. Veröffentlichungsdatum

AA-3D: Ergebnis vs. Veröffentlichungsdatum

Most attractive region

Häufig gestellte Fragen

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AA-3D: Interactive 3D Experience BenchmarkAA-3D: Interactive 3D Experience Benchmark

A benchmark developed by Artificial Analysis for how well AI models build interactive 3D experiences. Models work as agents in an offline sandbox via Stirrup to turn a written brief into a three.js scene, with Elo ratings derived from blind pairwise votes.

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