AA-3D: Interactive 3D Experience Benchmark
AA-3D
AA-3D-Rangliste
Bereich | Modell | Elo | |
|---|---|---|---|
| 1 | 1-3 | Claude Sonnet 5.5 (Max, Default Fallback) | 1194±3495%-Intervall 1160 bis 1228 |
| 2 | 1-3 | Claude Opus 5.5 (Max, Default Fallback) | 1190±3595%-Intervall 1155 bis 1225 |
| 3 | 1-4 | GPT-6 Astra (Max) | 1165±3495%-Intervall 1131 bis 1199 |
| 4 | 4-6 | Claude Fable 5.1 (Max, Default Fallback) | 1131±3495%-Intervall 1098 bis 1165 |
| 5 | 4-6 | GPT-6 Sol (Max) | 1123±3495%-Intervall 1089 bis 1156 |
| 6 | 4-6 | GPT-6.1 Sol (Max) | 1114±3395%-Intervall 1081 bis 1148 |
| 7 | 7 | Muse Spark 1.3 (Max) | 1035±3295%-Intervall 1003 bis 1067 |
| 8 | 8 | GPT-6 Luna (Max) | 1000AnkerAuf 1000 fixiert als Bezugspunkt für die Elo-Skala dieser Bestenliste. |
| 9 | 8-13 | Claude Haiku 5.5 (Max) | 994±3295%-Intervall 962 bis 1026 |
| 10 | 8-13 | Grok 4.7 (Xhigh) | 994±3295%-Intervall 962 bis 1026 |
| 11 | 8-13 | Kimi K3 (Max) | 982±3395%-Intervall 949 bis 1015 |
| 12 | 8-14 | MiMo-V2.6-Pro | 977±3295%-Intervall 945 bis 1009 |
| 13 | 9-14 | Gemini 3.8 Flash (High) | 965±3295%-Intervall 932 bis 997 |
| 14 | 12-15 | Qwen3.8 Max (0902) | 948±3295%-Intervall 916 bis 981 |
| 15 | 14-15 | GLM-5.3-Flash | 931±3295%-Intervall 899 bis 963 |
| 16 | 16-17 | Mistral Large 4 Preview | 868±3295%-Intervall 835 bis 900 |
| 17 | 16-17 | Step 5 Preview | 848±3395%-Intervall 814 bis 881 |
| 18 | 18 | GLM-5.3 (Max) | 782±3595%-Intervall 747 bis 816 |
| 19 | 19 | MiniMax-M3 | 739±3495%-Intervall 704 bis 773 |
| 20 | 20-21 | Inkling (Xhigh) | 579±4195%-Intervall 538 bis 620 |
| 21 | 20-21 | Nemotron 3 Ultra 550B A55B (Reasoning) | 569±4595%-Intervall 524 bis 614 |
AA-3D Elo
AA-3D Elo
AA-3D: Elo vs. Kosten pro Aufgabe
Beispielaufgaben
Wähle einen Bereich, eine Aufgabe und ein Modell, um die Szene zu laden, die dieses Modell erstellt hat.
Aufgabe
Modell
Create an interactive adult man performing weightlifting exercises, with views that expose his muscles, skeleton and organs in anatomically accurate form.
21 von 21 Modellen haben eine Szene für diese Aufgabe in der Blindabstimmung.
Elo vs. Intelligence Index
AA-3D-Elo vs. Intelligence Index
Gewinnquote nach Bereich
Jede Zelle zeigt den Anteil der Stimmen, die ein Modell in einem Aufgabenbereich gewonnen hat, auf Basis der Stimmen hinter der aktuellen Rangliste. Die gegnerbereinigte Ansicht bildet den Mittelwert der Gewinnquoten des Modells gegen jeden Gegner im Bereich, sodass jeder Gegner gleich zählt.
AA-3D: Gewinnquote nach Bereich
Kosten
AA-3D: Kosten pro Aufgabe
Token-Nutzung
AA-3D: Ausgabe-Token pro Aufgabe
Turns pro Szene
AA-3D: Turns pro Szene
Werkzeugnutzung
AA-3D: Werkzeugaufrufe pro Szene
So funktioniert AA-3D
Jedes Modell arbeitet als Agent in einer Offline-Sandbox. Es erhält eine schriftliche Aufgabenbeschreibung für eine interaktive Szene und Abgabevorgaben, die für alle Aufgaben gelten. Das Modell schreibt Code, rendert die Szene, sieht sich die eigenen Screenshots an und überarbeitet sie. Zur Verfügung stehen Blender, Rapier-Physik, Python, ein Headless-Browser und eine Bibliothek mit CC0-Assets. Ein Lauf endet nach 3 Stunden oder 250 Turns. Das Ergebnis ist eine index.html-Seite, die die Szene im Browser ausführt.
Einblick in einen Agentenlauf
Diese Wiedergaben nutzen die Daten zum Start von AA-3D. Wähle eine Aufgabe, um den Lauf jedes Modells auf einer gemeinsamen Zeitachse abzuspielen. Fahre mit der Maus über eine Zeile, um jede Aktion zu sehen, und klicke darauf, um zu sehen, wohin die Zeit ging.
Sieh zu, wie eine Szene entsteht
Ergebnis vs. Veröffentlichungsdatum
AA-3D: Ergebnis vs. Veröffentlichungsdatum
Häufig gestellte Fragen
AA-3D v1.0 misst, wie gut KI-Modelle interaktive 3D-Erlebnisse erstellen. Jedes Modell erhält eine schriftliche Aufgabenbeschreibung und erstellt in einer Offline-Sandbox eine einzelne Webseite mit three.js. Der Benchmark umfasst 55 Aufgaben aus 7 Bereichen. AA-3D-Methodik lesen
Modelle werden mit einem Elo-Bewertungssystem gerankt, das aus Blindvergleichen unseres rekrutierten menschlichen Panels abgeleitet wird. Die Teilnehmenden interagieren mit zwei Szenen, die für dieselbe Aufgabe erstellt wurden, und wählen die bevorzugte, ohne zu wissen, welches Modell welche Szene erstellt hat. Höhere Elo-Werte bedeuten, dass ein Modell häufiger bevorzugt wird. AA-3D-Abstimmung ausprobieren
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