Universe
Prompt
Using WebGL 2.0, create a self contained 3D a solar system simulator. Initial view should be centered around the sun at far-viewing distance. Planets and graphics should use realtistic 3D graphics and lighting, full shader systems with depth and dynamics, with physically based atmosphere effect earth and glow effects for the sun. All objects and distances must be to scale. The position of planets and moons should be realtime with reality. There should be a borderline excessive fixation on putting particle effects everywhere. Priority should be placed on visual appeal and interesting simulation, so speed should be much faster than realtime. Clicking on any object should smoothly transition the camera to center that object. The camera should be able to zoom (with appropriate limits) and orbit around the selected object. The software should include a nice apple-looking ui (that uses frosted dark gray glass background effects). The UI should be highly refined and minimal, with an article which opens when clicking on celestial objects which displays a wikipedia style article.
A system prompt was added to support web rendering
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