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ik hätte gerne, dass du mir ein spil baust, 2d from bird per...
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ik hätte gerne, dass du mir ein spil baust, 2d from bird per...

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ik hätte gerne, dass du mir ein spil baust, 2d from bird perspective etwa, nennen wir es TrafficManager es fließt der verkehr, autos, busse, trucks, verkehrszeiten dynamik, unfälle, staus. der spieler managed ampeln, straßen kreuzungen, verkehr. er muss dafür sorgen dass verkehr läuft. straßen baut er neu odver aus, kreuzungen auch. er managed ampelphasen oder doch rechts vor links an der kreuzung? wie viele spuren? überholverbot? geschwindigkeit? hab dir mal paar screenshots mitgeschickt wie ich mir das optisch vorstelle. architektur und engine und so witer erstellst alles du ich habe nur die screenshots für dich. bg music, sfx, maps, versch Fahrspuren, tag nacht zyklus, straßennamen, baustellen, straßensperrungen, ogiken, wie verfolgungsjagdt, anhaltende, rettungsdienste(rettungsgasse) etc., abseits der simulation misc options falls mal eingegriffen werden muss... oder man mehr sandbox like events triggern will testen will. technisch auch cookies usw die spielstand saven. das design der strassen muss custom sein, fast wie illustration. https://onramp.games/screenshot-2.png https://onramp.games/screenshot-1.png https://onramp.games/screenshot-4.png https://onramp.games/screenshot-7.png https://onramp.games/screenshot-5.png A city builder focused on the fun part: building roads and solving traffic problems! Build a realistic road network Powerful but easy-to-use road tools give you precise control over the layout of your city. Place down road grids at any angle in three clicks, add individual lanes along the side of an existing road, or build overpasses, roundabouts, and traffic lights with ease. Configure protected left turns, adjust traffic light phases and tweak lane connections to fix traffic hotspots. Deep traffic simulation Your creations are stress tested against a smart agent-based microscopic traffic simulation. Cars prefer the fastest route, factoring in traffic. They pull into slip lanes and out to avoid queues into junctions. They do their best to get in lane in time to make a turning. Realistic road hierarchy and interchange design emerges naturally from the properties of the simulation. A simple city economy We kept just enough city economics to give rise to meaningful traffic challenges. Residents need access to shops and workplaces, and hate industrial pollution and road noise. Factories need workers and raw materials. Shops need customers and things to sell. Each time your city levels up you get a batch of buildings to place. The road network must grow! A never ending supply of maps Four biomes, each with a unique playstyle, three difficulty levels, including a sandboxy Chill Mode, and a procedural map generator means you never run out of city to build.

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