come up with a detailed implementation plan for a factorio 2...
Prompt
come up with a detailed implementation plan for a factorio 2.1 mod, dont write any code yet. the mod should significantly enhance the electricity generation gameplay. planned are 6 tiers of power generation, tier 1 and 2 should feel like vanilla+, then comlexity should ramp up. power scale is from 10-50 mw in tier one, then 5x every tier after. powerplant should be inspired by real processes, with tier 5 and 6 drawing from sci fi concepts. powerplants should need more kinds of buildings than vanilla. outline the resource cycle of each power plants (and byproducts of you choose any) and which kinds of buildings are needed (or optional) outline the components needed to craft the buildings.
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